Ability modifiers: +4 Str +4 Con
Starting Hit Points: 10 + con modifier
Hit Points per level: d10 + con modifier
Starting skill points: 2+int modifierx4
Skill points per level: 2+ int modifier
Class Abilities (Choose 6)
Quick One Two: Using those boxing skill, jab jab. The Quick One Two counts as a single attack each strike has -2 to hit.
Powerful Punch: WHY I AUGHTA! Trade up to 5 hit chance for extra points of damage.
Lift: “Captain Hammer ..threw a car at my HEAD” Doubles the amount of weight you can lift
Kick: “When someone’s down is the best time to kick them.. they are right there…” has the chance to knock them on their ass (Prone)
Yorkshire Kiss: “Does your mother know how to sow?” A hearty head but which gives you a chance to stun your target for a round
Bear Hug: Take them in your arms, make them feel special and by special I mean dead Double grapple damage.
Tools: You are good with your hands, but even better with a tire iron. Tools gives you an additional dice of damage.
Hulk Smash!: “you wouldn’t like me when I’m angry” Can only be used when your character is really very pissed off, no rp no Hulking out. gain +4 Str +4 Con and a +2 on will saves once a day (for the rest of the encounter)
Thick Skull: Hits to the head cannot crit.
Sleeper pinch:(level 3) Non lethal damage to a target, fort save causes them to pass out for the rest of the battle
Bash his skull:(level 3) Once a day you have +4 to damage
On guard:(level 3) Once an encounter you may add +5 to defence